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Decode Destruction →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
Target 1 "Decode Talker" you control; apply the following effects this turn, depending on the number of monsters it currently points to. ●1+: That monster gains 500 ATK for each monster it currently points to. ●2+: Monsters destroyed by battle with that monster are banished after damage calculation. ●3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls. You can only activate 1 "Decode Destruction" per turn. |
|||||
Average Rating Score | 4.3(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Decode Destruction (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Decode Destruction" card reviews and rating scores
4.3(7) |
|
0% | (0) | ||
0% | (0) | ||
28% | (2) | ||
71% | (5) | ||
0% | (0) |
ねこーら
2023/04/16 14:55
2023/04/16 14:55
Comprehensive evaluation: I would like to connect to continuous attacks with 《Decode Talker Extended》.
In combination with that, by placing monsters in all 3 link destinations, he becomes ATK 5300, destroys the opponent's monsters in battle and eliminates them, and uses the effect of total removal to further attack with 4300 and null.
It requires preparation, and it tends to be used to increase the power of continuous attacks by adding ATK enhancement.
If you put a monster on the opponent's field, it will be around Knightmare Corruptor Iblee.
In combination with that, by placing monsters in all 3 link destinations, he becomes ATK 5300, destroys the opponent's monsters in battle and eliminates them, and uses the effect of total removal to further attack with 4300 and null.
It requires preparation, and it tends to be used to increase the power of continuous attacks by adding ATK enhancement.
If you put a monster on the opponent's field, it will be around Knightmare Corruptor Iblee.
ヒコモン
2019/08/06 12:58
2019/08/06 12:58
De Accesscode Talker's special move. The effect increases according to the number of linked monsters. The effect of 1 or more is pump up. De Accesscode Talker has that effect by default, so it actually increases by 1000 per unit. The effect of 2 or more banishes monsters destroyed in battle. Disallows the GY effect, but honestly it's pretty subtle. The main thing is when you have 3 bodies. Due to the nature of Accesscode Talker's link marker, there is a part that depends on the opponent, but the effect of clearing the opponent's field is strong. However, regardless of which effect you aim for, it is more rewarding to use it with 《Decode Talker Extended》than the bare de Accesscode Talker. With 《Decode Talker Extended》, you can attack continuously, so you can also attack directly after removing all of them.
シエスタ
2018/12/27 17:44
2018/12/27 17:44
Dedicated support for decoding gives enhancements depending on the number of destinations.
The effect of one or more bodies is to strengthen the hit point, and you can expect a high hit point in combination with the decoding effect.
It is possible to block his use and activation of GY of cards destroyed by battle with two or more, and the value is high in the current environment.
With 3 or more enemies, you can perform a flashy sweep. However, effects that require 3 or more bodies will become dependent on the other party. I would like to use it together with a sending card such as Kaiju.
Preparing the monsters to trigger the link 3 decoding effect, etc. feels heavy. In spite of that, it feels a bit lackluster or plain, and as already said, honestly, the performance feels unsatisfactory.
The effect of one or more bodies is to strengthen the hit point, and you can expect a high hit point in combination with the decoding effect.
It is possible to block his use and activation of GY of cards destroyed by battle with two or more, and the value is high in the current environment.
With 3 or more enemies, you can perform a flashy sweep. However, effects that require 3 or more bodies will become dependent on the other party. I would like to use it together with a sending card such as Kaiju.
Preparing the monsters to trigger the link 3 decoding effect, etc. feels heavy. In spite of that, it feels a bit lackluster or plain, and as already said, honestly, the performance feels unsatisfactory.
とき
2018/12/24 12:17
2018/12/24 12:17
De Accesscode Talker's special move card. You get the effect according to the number of links.
If there are 1 or more linked targets, his ATK will increase further, if 2 or more, he will get the effect of banishing the opponent destroyed in battle, and if there are 3, he will get the effect of shooting Raigeki after battle destruction.
If it's just one or more effects, it's possible with his other Equip Spells, and two or more effects are a light boon for one card. I would like to aim for 3 bodies, but due to the link marker of decoding, I can't fill the link unless I use the opponent's monster zone.
For that reason, it will be used in a combo with a card that sends cards to the opponent's field, but the fact that you can get a total removal is a bit unmatched with the battle destruction trigger, and his ATK should have risen to 5300. Therefore, there are few opponents that cannot be destroyed in battle.
In general, there are many effects that are unsatisfactory or difficult to use by using up one card. Combat is the key, but it doesn't give resistance, so it hurts that it's vulnerable to removal.
If there are 1 or more linked targets, his ATK will increase further, if 2 or more, he will get the effect of banishing the opponent destroyed in battle, and if there are 3, he will get the effect of shooting Raigeki after battle destruction.
If it's just one or more effects, it's possible with his other Equip Spells, and two or more effects are a light boon for one card. I would like to aim for 3 bodies, but due to the link marker of decoding, I can't fill the link unless I use the opponent's monster zone.
For that reason, it will be used in a combo with a card that sends cards to the opponent's field, but the fact that you can get a total removal is a bit unmatched with the battle destruction trigger, and his ATK should have risen to 5300. Therefore, there are few opponents that cannot be destroyed in battle.
In general, there are many effects that are unsatisfactory or difficult to use by using up one card. Combat is the key, but it doesn't give resistance, so it hurts that it's vulnerable to removal.
備長炭18
2018/12/22 11:25
2018/12/22 11:25
De Accesscode Talker's special move that appeared early
The effect is given by referring to the number of monsters linked to the decode, and if there are up to 3 bodies, remove the card that was destroyed by battle with ATK 5300, and then the opponent field a monster that Buppa "Final Destiny". It will be born, but one of the decoding markers is upward, so I would like to adopt a type of card that can be sent to the opponent.
On the other hand, although it's good to have worked hard to get the 3-body effect, it's more effective to use it as a slasher rather than a finisher, and it's somewhat lacking in terms of an ending.
Due to the nature of this card, it's hard to feel the benefits of the pump, which is a minus.
Since it is a Normal Spell and has an effect suitable for battle, it is easy to interfere with Decode itself, let alone activate this card. Considering , there is no problem in terms of card power, but I have the impression that I wanted more flashiness.
The effect is given by referring to the number of monsters linked to the decode, and if there are up to 3 bodies, remove the card that was destroyed by battle with ATK 5300, and then the opponent field a monster that Buppa "Final Destiny". It will be born, but one of the decoding markers is upward, so I would like to adopt a type of card that can be sent to the opponent.
On the other hand, although it's good to have worked hard to get the 3-body effect, it's more effective to use it as a slasher rather than a finisher, and it's somewhat lacking in terms of an ending.
Due to the nature of this card, it's hard to feel the benefits of the pump, which is a minus.
Since it is a Normal Spell and has an effect suitable for battle, it is easy to interfere with Decode itself, let alone activate this card. Considering , there is no problem in terms of card power, but I have the impression that I wanted more flashiness.
アルバ
2018/12/22 10:01
2018/12/22 10:01
Dekoto's special move.
All effects are related to combat and depend on the number of links.
The effects of the three bodies are powerful once decided, but they can be evaded by the opponent's play, and the effect of two bodies gives the impression that it is a bit unsatisfactory as an effect that can be used even after completing the heavy activation conditions and battles.
If you want to use it, you want to aim for the effect of 3 bodies, so I want to be able to use Kaiju to make monsters come in front of Dekoto.
All effects are related to combat and depend on the number of links.
The effects of the three bodies are powerful once decided, but they can be evaded by the opponent's play, and the effect of two bodies gives the impression that it is a bit unsatisfactory as an effect that can be used even after completing the heavy activation conditions and battles.
If you want to use it, you want to aim for the effect of 3 bodies, so I want to be able to use Kaiju to make monsters come in front of Dekoto.
Decks with "Decode Destruction"
* is adopted as a key card.
● 2021-01-24 The ultimate playmaker Deck
● 2018-08-05 Accesscode Talker
● 2020-05-05 Clock Dragon type Cybers (under adjustment)
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:banish Monster
Effect:gain ATK
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
20th ANNIVERSARY DUELIST BOX | 20TH-JPB33 | 2018-12-22 | Ultra |
Ranking and View Num
Rating Score Rank | 9,872 / 13,189 Cards |
---|---|
View Num | 7,387 |
Others
Japanese card name | デコード・エンド |
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